Estimated render
4.08 seconds4.08 seconds
- Frames
- 1
- Time per frame
- 4.08 seconds
- Resolution
- 1x
- GPU count
- 1
Choose a known GPU, then enter frames and scaling choices. Seconds shown are a scaled copy of a verified baseline, not a stopwatch for your file.
4.08 seconds
This estimate uses a benchmark scene. Real projects can be faster or slower. It is not a delivery promise and not a live quote.
Upload your .blend for an exact fixed quote. That quote is for completed frames. It is not a predicted render time.
The locked quote comes from FARPY after it inspects the file. This page does not multiply frames by one cent, and it does not start a job.
Ordering is in limited availability: 1–10 frames per job, one job at a time, while slots remain. A failed delivery is $0.
The calculator keeps its existing formula: verified baseline seconds × resolution multiplier ÷ GPU count × frame count. It reports seconds to two decimal places and also shows a readable duration. Those decimals are model output from the published baseline, not a predicted wall-clock for your scene.
Choose a published GPU benchmark and engine, enter a whole-number frame count of at least one, then select resolution scaling and 1, 2, 4, or 8 GPUs. Defaults are one frame, 1× resolution, one GPU, and the first available verified result.
Resolution and multi-GPU scaling are planning models. Scene complexity, samples, effects, memory pressure, uneven frames, queue time, and available capacity can make a real project faster or slower. The calculator does not predict taxes, refunds, or a guaranteed completion time.
The time calculator accepts whole-number frame counts of one or more and does not impose the API maximum in its input control. When you submit actual work, the public API contract permits frame requests from 1 through 10,000, Blender .blend uploads up to 100 MiB, and the Cycles render engine.
Resolution, samples, scene complexity, GPU count, and queue time do not change a quote that is already locked. They also do not turn this calculator into a price.
It estimates render time from a verified benchmark baseline, frame count, resolution scale, and GPU count. It does not calculate the locked quote.
FARPY does not publish a per-frame rate. The price is the locked quote returned by the API after inspect. Ordering is in limited availability: 1–10 frames per job, one job at a time, while slots remain.
No. The time result is a planning estimate, not a completion-time promise. The cost example assumes every entered frame completes; the final charge follows completed billable output.
The selected verified GPU result, engine, whole-number frame count, resolution multiplier, and GPU count affect the time estimate. They do not change FARPY's public per-frame price.
The public render API accepts Blender .blend files up to 100 MiB, requires Cycles, and website orders currently support 1 through 10 frames per job.